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where
N is the number of wavebands in the spectral image
If
the raw image is 16 bits,
then
a 16_to_8 bits scaled spectral image is first written in
channels 1_to_N.
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U8_Image_mSE
in channel_N+1
This
Special Effects mask that has to be prepared manually.
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U8_Image_WZ
in channel_N+2
-
This
image_WZ makes a note of which waveband with longest
wavelength exhibited bottom detection in excess of its
threshold Lm value.For example, if bottom detection starts
with band 3 and the BOA radiance in this band is higher than
Lm 3,
then a value of 3 for that pixel is written in Image_WZ.
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U8_Image_WR
in channel_N+3
This
image_WR makes a note of the radius of the circular smoothing
window. For example, a value of 3 means a 7*7 circular
smoothing window.
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U8_Image_Z250
in channel_N+4
-
Shallow
depths are coded in decimeters from 1 to 250
-
Depths
in excess of 250 are coded 253.
-
Deep
waters are coded 254.
-
No_Data
areas are coded 255.
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U8_Image_Z
in channel_N+5
-
This
image is for screen display purpose only, in the case when
depths exceed 25 meters.
-
Depth
in shallow water area is
written in decimeters down to a certain MAXimum. Beyond this
maximum, depth is written as MAX+(depth-MAX/10).
-
Image_Z20
: MAX is 200
decimeters. Beyond 20 m, depth is coded as 200+(depth-20),
like 137 stands for 13.7 m and 204 stands for 24 m. Maximum
is 210 for 30 meters.Use thepctZ20
color pallet provided.
-
Image_Z10
: in very clear
waters, the depth range may exceed 30 m. In such case, MAX is
100 decimeters. Beyond 10 m, depth is coded as
100+(depth-10), like 37 stands for 3.7 m and 137 stands for
37 m. Maximum is 210 for 110 meters.Use
thepctZ10 color pallet provided.
-
Land
area is delineated with
high precision using the NIR band (XS3 of SPOT XS or TM4 of
Landsat TM). The green-vegetated land area is interpreted
into Normalized Difference Vegetation Index (NDVI) and coded
into shades of green; Perpendicular Vegetation Index (PVI)
also available upon request. The red-vegetated land area is
coded into shades of brown. The non-vegetated land area is
coded in shades of gray.
-
Non-shallow
water area is
masked and coded separately: clouds and shadows, breaking
waves, etc.
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U8_Image_B
in channel_N+6
-
It
is coded for easy visual inspection on screen. An average
bottom brightness, i. e. a shade of gray, is computed for
every pixel which exhibits bottom detection by at least two
bands.
-
For
non-shallow water area, the coding scheme described above for
imageZ applies.
-
Shallow
bottom brightness is scaled from 0 for black bottoms to 200
for the brightest type of shallow bottom that exists in the
area studied. Pixels for which computed bottom reflectance
exceeds 200 are saturated at 201.
-
If
the depth has been computed using only the last band
exhibiting bottom detection and through the arbitrary choice
LBref[1] or LBref[2] of a prevailing uniform bottom
reflectance (the 1-band case), then corresponding pixels in
image_B are coded at the value of LBref.
-
PctB
: the image_B file
may be screen-displayed using the pctB pseudocolor table
provided.
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U8_Image_BSC
in channel_N+7
-
This
channel is mostly a visual display and control of how good
-or bad- the spectral bottom signature might be.
-
This
output channel is mostly a display of the ratio LB green/LB
blue.
-
If
a Red waveband exhibits bottom detection and the LB
redexceeds
(LB blue+
LB green)/2,
then the ratio LBS red/(LB
blue+LB
green)/2
may be written instead.
-
Underestimated
depths tend to yield a low LB green/
LB blueratio
== show as a dense-blue artifact in image_BSC
-
Overestimated
depths tend to yield a high LB green/
LB blueratio
== show as a dense-green artifact in image_BSC.
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U8_Spectral_Image_X
in channel_N+12+1 to channel_N+12+N
Spectral
linearized radiances are multiplied by 40 in order to use the
whole 8-bits range of 0_to_255
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U8_Spectral_Image_Deglinted
in channel_N+12+N+1 to channel_N+12+N+N
Spectral
radiances are scaled, smoothed, deglinted, normalized as BOA
radiances, then saved for a reference to just prior to
modeling.
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U8_Spectral_Image_LBS
in channel_N+12+N+N+1 to channel_N+12+N+N+N
-
Image_LBS
is a "water column corrected " spectral view of the
scene. It intends to map the spectral reflectance of the
whole area, whether dry land or shallow water, "like if
there were no water", so as to allow for thematic
multispectral classification of the shallow bottom using the
same suite of classifiers as typically used for land cover
typing.
-
These
radiances are BOA radiances, i. e. after removal of the
atmospheric path radiance
-
Scaling
of image_LBS
-
Bottom
reflectance in each of the images that are stored in
image_LBS is scaled from 0 for a black bottom to 250 for the
brightest type of shallow water bottom that exists in the
area studied.
-
Pixels
for which reflectance exceeds 251 are saturated at 251.
-
These
images may be screen-displayed individually as shades of
gray,
-
Or
any three of them may be screen-displayed as a RGB color
composite.
-
Information
content of image_LBS
-
Depth
dependence : because
the attenuation of the sun light through water is strongly
wavelength-dependent, the information content of image_LBS
decreases gradually as the water depth increases.
-
In
very shallow waters ,
all bands exhibit bottom detection and each of them in
image_LBS carries its own contribution to the spectral
signature of the shallow bottom.
-
In
deeper waters , some
bands at longer wavelength in the red part of the spectrum
are extinct, and may only be allocated a bottom reflectance
which is computed to be the average of spectral reflectances
for other bands.
-
Average
brightness :
this process may finally end with only two bands exhibiting
bottom detection with suitable color separation.
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16S_Image_ZG
channel_N+12+N+N+N+1
A
16-bits-Signed channel: depths are coded in centimeters.
Non-marine areas are coded at -1.
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If
the image is 16 bits, then come the N 16U raw data channels,
like for a CASI or Ikonos image.
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